@startuml
sprite $user_shield [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000357530000000000000000000000000000
00000000000007EFFFFFE600000000000000000000000000
000000000002DFFFFFFFFFC1000000000000000000000000
00000000001EFFFFFFFFFFFD100000000000000000000000
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0000000008FFFFFFFFFFFFFFF70000000000000000000000
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00000000005FFFFFFFFFFFFF400000000000000000000000
000000000006FFFFFFFFFFF5000000000003200000000000
0000000000004DFFFFFFFC300000000017DFFC6000000000
0000000000000049CDC940000000004AFFFFFFFF92000000
00000000000000000000000000017DFFFFFFFFFFFFC60000
000000000000000000000000005FFFFFFFFE5BFFFFFFE200
00000000000000000000000000DFFFFFFFFD0028EFFFF900
000000000038BCDDDDDDDDB800DFFFFFFFFD000005DFF900
000000005DFFFFFFFFFFFFFF10BFFFFFFFFD000000DFF700
0000001BFFFFFFFFFFFFFFFF409FFFFFFFFD000000FFF500
000002DFFFFFFFFFFFFFFFFF606FFFFFFFFD000003FFF200
00000DFFFFFFFFFFFFFFFFFF902FFFFFFFFD000008FFD000
0000AFFFFFFFFFFFFFFFFFFFE00DFFFFFFFD00000EFF8000
0003FFFFFFFFFFFFFFFFFFFFF406FFFFFFFD00007FFF2000
000BFFFFFFFFFFFFFFFFFFFFFA00EFFFFFFD0003FFFA0000
001FFFFFFFFFFFFFFFFFFFFFFF205FFFFFFD001EFFF10000
006FFFFFFFFFFFFFFFFFFFFFFFB00AFFFFFD03EFFF600000
008FFFFFFFFFFFFFFFFFFFFFFFF600CFFFFE9FFFF8000000
00AFFFFFFFFFFFFFFFFFFFFFFFFF301BFFFFFFFF80000000
00AFFFFFFFFFFFFFFFFFFFFFFFFFE2008FFFFFE500000000
003EFFFFFFFFFFFFFFFFFFFFFFFFFE4002AFF81000000000
000023333333333333333333333333200001000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_USER_SHIELD(_alias) ENTITY(rectangle,black,user_shield,_alias,FA6 USER_SHIELD)
!define FA6_USER_SHIELD(_alias, _label) ENTITY(rectangle,black,user_shield,_label, _alias,FA6 USER_SHIELD)
!define FA6_USER_SHIELD(_alias, _label, _shape) ENTITY(_shape,black,user_shield,_label, _alias,FA6 USER_SHIELD)
!define FA6_USER_SHIELD(_alias, _label, _shape, _color) ENTITY(_shape,_color,user_shield,_label, _alias,FA6 USER_SHIELD)
skinparam folderBackgroundColor<<FA6 USER_SHIELD>> White
@enduml